This is what I've been working on this week. Modeled in Maya, textured in Zbrush. It's still a WIP.
Tuesday, November 2, 2010
What I'm working on now.
This is what I've been working on this week. Modeled in Maya, textured in Zbrush. It's still a WIP.
Sportsmech - Mr. Sticky
So, here you have what a speed enthusiast might drive if mechs ever became standard.
Poly-modeled in Maya and rendered with Maya Software with two lights. No textures, only shader materials.
Monday, October 11, 2010
What I've been working on this week.
The project I've been working on this week. Its like a mech/sportscar hybrid. To me it looks like a vulture or a raptor or something. Its a WIP.
It'd look a bit like the way an ostrich runs. Imagine it running really fast. The suspension (imaginary) would be in the ankle area up in that ball joint, as well as where the cockpit joins with the lower body. Traditionally, mechs are controlled with sticks, but since this is more sporty/stealthy I might decide otherwise or go with a combo. I've also considered giving this one a bit of a feminine flair with a pink coloring or something since it's more "sexy" than it's militaristic, tank-like older brother.
Thursday, September 30, 2010
From the Vault
I thought that since the blog was seeming quite stark I'd share some of my older work. Enjoy.
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| The Stones - 3DS Max & Photoshop - 2003 |
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| Chopsticks - 3DSMax - 2004 |
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| At the Bacchanal I (promo) - Poser & 3DS Max - 2003 |
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| At the Bacchanal II (promo) - Poser & 3DS Max - 2003 |
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| When Angels Weep - Poser & Photoshop - 2004 |
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| Maria Fumaça - 3DS Max - 2004 |
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| Chester the Cheetah - 3DS Max - 2004 |
Monday, September 13, 2010
Redux of the Rage
Many of you who know my work are familiar with the look of my character "the Rage". Well, I've decided to remodel and re-texture him to make him (eventually) easier to animate. Prior to this redux, his mouth and teeth were just too huge and would not allow any sort of facial expression beyond his standard snarl. Check out this image of what I call "the Rage Redux".
Here his iris and pupil area are not visible because as far as I can tell so far, ZBrush seems to have issues with transparency. However, they are there. The pupils are similar to cat's eyes and they are capable of dilating and contracting the way a cat's or snake's eyes do. Hopefully the redux is favorable. Comments welcome, and as usual, he is a work in progress.
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