Thursday, November 18, 2010

Male - Update

Updated, with a face! A little bit of underlying muscle, fat deposit, and proportion tweaks, and muscle guy now has a face. Can you imagine his personality?

Monday, November 8, 2010

Male






This is what I've been working on this week. A male musculature. This is approximately 8 hours worth of sculpting. I thought I'd make a turn around for preview purposes.

Friday, November 5, 2010

The Recluse


This is the mech that I've been working on the last week. I've decided to go with a brown, desert-ish look to it. Its been a bit updated from its original form. I added some organic shapes and detailed it up a bit. That and a weathered texture and here you have The Recluse.

The unfinished model has been on my drive forever. Its a good feeling to see it completed. Modeled in Maya. Textured in ZBrush with Polypaint. Rendered with Mental Ray.

Thursday, November 4, 2010

A quick sketch


A quick sketch of Nynaeve. I was bored and tired of messing with Zbrush. I was having this thought today: I wonder how many students use the default meshes the Pixologic provides and then builds their "character" from that mesh. I also wonder: Is that cheating? Personally, I believe it is. However, I wonder how often such a thing is overlooked in the academic world, since such variation can come from them. I mean. you could morph the dog mesh into a human if you so desired. Just something I was wondering... my meshes are mine from beginning to end. They might spend a long time being ugly or broken, but damnit they're mine. I was thinking to turn my female mesh into the sketch you see here. That is... once I fix the mesh and learn how to sculpt.

I've been away from 3D CG for a few years with work so I'm new to the whole Zbrush phenomenon; I've always modeled in Maya. The workflow in ZBrush is almost backwards compared to Maya. Or from the middle outwards... or whatever.

I'll get it though. I will. I am.