Tuesday, December 21, 2010

The Bodies

So here is what I turned in. I won't say these are finished. Being new to ZBrush without formal training has proven to be a challenge, but one that served as a great learning experience. At this point, both models are at their densest I can comfortably work with them. It is now time to learn retopology during my break between quarters so I can add the detail and refinements I wanted in these sculpts.















It is worth noting that the female mesh was run through Decimation Master at 1% prior to these renders. This was my first attempt at reducing the poly-count so it would be possible to add the detail I want. However, I didn't get quite what I wanted, as the new topology is not ideal for resculpting, so it appears decimation should wait until the end of the sculpting process while retopology can take place earlier in the process. I'll go back retopologize using the high-poly version.



















Thursday, December 2, 2010

Updates - Human Sculptures

It's crunch time. I've got two sculptures going simultaneously and I've got to get them refined to the point of appearing natural.

The original mesh that was the female sculpt from last quarter I've scrapped and started anew based on the base of the male mesh. It was a hard and painful lesson, but one well learned. Basically the geometry layout for ZBrush sculpting is quite different from one poly-modeled in Maya. And holes (eyes and mouth) make ZBrush unhappy. It was hard throwing away something I had spent some fair amount of time working on, but ultimately it served as a great learning experience.

I've realized one of the great powers of this type of modeling/sculpting. Something which would be completely unfeasible in Maya was almost too easy in ZBrush; I took my male mesh and made it a female. I did it in one day. Wow, just...wow. Is it possible to be in love with a software program?

Anyways... here is where I'm at. I need to finalize sculpting on these two models and have them looking natural in little over a week. Hands and feet go first, faces next, and then further refinements as seen fit.



Thursday, November 18, 2010

Male - Update

Updated, with a face! A little bit of underlying muscle, fat deposit, and proportion tweaks, and muscle guy now has a face. Can you imagine his personality?

Monday, November 8, 2010

Male






This is what I've been working on this week. A male musculature. This is approximately 8 hours worth of sculpting. I thought I'd make a turn around for preview purposes.